Melbourne, VIC

Kristian
Kebbe

AI & Automation Specialist / Creative Technologist

VFX on Spider-Man and Captain Marvel. I build AI pipelines, automation systems, and digital products that turn complex workflows into reliable, usable systems.

Selected Work

Systems, tools, and products.

AI pipelines, VFX tools, web applications, game development, data analysis, and hardware integration. The useful work is usually in the workflow around the tool: structured inputs, review points, reusable outputs, and fewer manual steps between idea and result.

Featured Project

AI Workflow Mapper

AI Workflow Mapper

A process-discovery and AI-adoption planning tool that turns messy workflow descriptions into structured JSON, visual process maps, friction/risk overlays, and ranked intervention plans with retained human review points.

Built with

Next.jsReactTypeScriptReact FlowZodOpenAI APIStructured JSON+3

Featured Project

Pawkraft Co.

Pawkraft Co.

Pawkraft Co. is a live custom pet figurine business built around an AI-assisted production workflow. Customers upload pet photos, and the system moves those inputs through order intake, asset generation, review, paint palette creation, kit artwork, and production handoff.

Built with

PythonReactFastAPISQLiteShopifyAnthropic APIGemini API+2

Featured Project

Nexus Knowledge Graph

Nexus Knowledge Graph

Nexus is a research workflow system for finding non-obvious relationships across large bodies of biomedical literature. Instead of manually scanning papers in isolation, it extracts entities, relationships, evidence trails, and candidate mechanisms into a searchable knowledge graph.

Built with

PythonPubMed APISQLitePostgreSQLNeo4jCypherDeepSeek+2

Featured Project

Autonomous Machine

Autonomous Machine

Autonomous Machine is an agent-based simulation exploring how organisations can keep producing failure even when the people inside them are not trying to fail. It models how institutional systems filter reality, consume capacity, create bottlenecks, and repeat failure patterns.

Built with

PythonAgent-Based SimulationStatistical AnalysisData VisualizationPublic DataAI Adoption Modeling

Featured Project

FetchMatch

FetchMatch

FetchMatch turns inconsistent rescue-dog listing prose into structured decision support for adopters. It extracts behavioural traits from PetRescue listings, converts them into a typed schema, and compares each dog against an adopter questionnaire using safety filters, location, lifestyle compatibility, and explainable match reasoning.

Built with

Next.jsTypeScriptLLM ClassificationData IngestionMatching Algorithms

Featured Project

PsychFX Compositor

PsychFX Compositor

PsychFX is an offline-first node compositor for experimental visual effects work. It came from a practical production problem: bouncing between separate tools for tracking, grading, generating certain 2D effects, and compositing. I built one artist-controlled workspace around reusable node graphs, real-time WGPU preview, and 85 manifest-backed WGSL nodes spanning effects, generators, masks, field drivers, depth/motion helpers, and compositing utilities.

Built with

RustWGPUWGSLeguiPythonSAM 2Depth Anything+7

More projects

Lucen

Lucen

Independent game title

A solo independent Unreal Engine game project with a Houdini-driven production pipeline. The work secured government grant funding and led to a GDC 2020 SideFX guest talk on procedural Houdini-to-Unreal workflows.

Built with

Unreal EngineHoudiniProcedural Tools
Next Gen Destruction Toolkit

Next Gen Destruction Toolkit

Marketplace UE5 destruction toolkit

A reusable Unreal Engine destruction toolkit built to reduce one-off setup work for breakable props and impact effects. It packages common destruction behaviours, material-specific responses, demo weapons, projectiles, and example content into a Marketplace asset other teams can adapt.

Built with

Unreal Engine 5BlueprintChaos DestructionNiagara+1
FurnitAR

FurnitAR

URL-to-AR furniture placement

FurnitAR is a prototype for turning ordinary furniture product pages into AR-ready 3D assets. It takes messy web pages, extracts product information, cleans the source data, and routes it through image-to-3D generation experiments.

Built with

Next.jsTypeScriptOpenAI APIReplicate+2
LLM-Assisted Photo Editor

LLM-Assisted Photo Editor

Non-destructive AI photo editor

A non-destructive photo-editing prototype built around a practical constraint: keep the image editable instead of generating replacement pixels. The system lets AI suggest Lightroom-style slider changes from a prompt or reference image while the user keeps control of the final parameters.

Built with

ReactTypeScriptCanvasClaude Vision+2
RetroCam

RetroCam

Real-time vintage photo filters

RetroCam turns a phone or browser camera into a small creative capture workflow: real-time vintage previews, camera switching, one-tap photos, hold-to-record video, and export without moving through a separate editing app.

Built with

HTMLCSSJavaScriptWebGL+2
Whistle2MIDI

Whistle2MIDI

Browser whistle-to-MIDI converter

A fully client-side melody capture tool that turns whistled microphone input into editable MIDI. The hard part is a continuous-pitch note segmenter that distinguishes natural whistle wobble from intentional semitone movement.

Built with

ReactTypeScriptVitePitchy+3
Biometric Data Pipeline

Biometric Data Pipeline

Heart rate to visual and audio art

An experimental live-data art pipeline that routes Polar H10 heart-rate data through Python signal processing, then broadcasts the resulting control stream over OSC into TouchDesigner visuals and Ableton sonification.

Built with

PythonOSCTouchDesignerAbleton
Genomics Constraint Analysis

Genomics Constraint Analysis

UCE residual-conservation analysis

A genomics research workflow for testing whether unusual conserved DNA regions still look special after the obvious explanations are controlled for. The pipeline turns sequence collection, model scoring, confound checks, residual analysis, and visualization into a repeatable review process.

Built with

PythonAlphaGenomeUCSC Genome APIStatistical Analysis+3

Film Credits

Feature films.

FX artist at Method Studios, Luma Pictures, and Iloura on blockbuster productions.

Spider-Man: Far from Home

Luma Pictures

2019

Captain Marvel

Luma Pictures

2019

Aquaman

Method Studios

2018

Jojo Rabbit

2019

Terminator: Dark Fate

Method Studios

2019

Jumanji: The Next Level

Method Studios

2019

It: Chapter Two

Method Studios

2019

Christopher Robin

Iloura

2018

Downhill

Method Studios

2020

Creation of the Gods I: Kingdom of Storms

Method Studios

2023

Toolkit

A broad working toolkit.

Tools I've used to ship, prototype, automate, or debug real systems. I move between AI, web, graphics, 3D, data, and production tools to solve problems creatively, carrying patterns across domains and turning new knowledge into working systems.

AI & Automation

Model orchestration, generation workflows, inference APIs, and agentic coding tools.

Languages

Implementation languages, scripting layers, and shader dialects used across tools and pipelines.

Web & Product

Interfaces, storefronts, dashboards, and deployable product prototypes.

Data & Infrastructure

Storage, graphs, queues, and structured evidence pipelines for research and production systems.

Graphics & Realtime

Realtime rendering, camera/media pipelines, and computer-vision foundations.

Creative & 3D

Production tools for VFX, game assets, procedural geometry, and physical fabrication.

General Tools

Everyday professional tools for planning, documentation, reporting, and delivery.

  • Microsoft Office
  • Google Workspace
  • Excel / Sheets
  • Documentation & Reporting
  • Project Planning

About

I like problems where creative judgement, technical systems, and messy real-world constraints all meet.

My work has moved through film VFX, game development, AI pipelines, web products, automation, 3D fabrication, and research tooling. The throughline is workflow design: taking something vague, complex, or manual and making it clear enough to build, test, and repeat.

Across projects like Pawkraft Co., Nexus Knowledge Graph, PsychFX Compositor, and Lucen, I've built systems that combine AI, computer vision, procedural tools, data pipelines, and human review to turn uncertain processes into working products.

I'm also comfortable making technical systems understandable to other people. I've presented Houdini-to-Unreal workflows through SideFX/GDC, shared development process through public devlogs, and tutored artists one-on-one in VFX workflows.

I'm strongest at the early, ambiguous stage of a project: forming hypotheses, finding the hidden structure, reading the docs or the source, and building prototypes that make an idea concrete. Once the shape is clear, I like tightening the system until it feels reliable, usable, and easy to reason about.

Currently

Building Pawkraft Co. and a portfolio of applied AI tools

Interested in

Workflow design, applied AI, creative tooling, technical communication, and hard-to-pin-down automation problems

Communication

SideFX/GDC technical talk, public devlogs, and one-on-one VFX tutoring

Looking for

AI adoption, workflow automation, digital transformation, and applied AI systems, Melbourne or remote

Location

Melbourne, VIC

Contact

Let's work together.

Open to AI adoption, workflow automation, digital transformation, and applied AI systems, Melbourne or remote.

© 2026 Kristian Kebbe

Melbourne, VIC