Featured Project
Lucen

Featured Project
Lucen
Lucen is an unreleased solo-developed adventure game built in Unreal Engine 4. I handled the Houdini-driven asset pipeline, custom in-editor tools, realtime VFX, game logic, and player interactions, using procedural systems where they made production faster and more flexible. The pipeline was grant-funded and became the subject of a GDC 2020 SideFX guest talk on procedural Houdini-to-Unreal workflows.
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