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Reel Notes
Feature-film FX reel.
Shot-by-shot breakdown
- Shot 1Sticky honey FLIP RnD and simulation.
- Shot 2Honey trails mesh, derived from simulation.
- Shot 3Grains simulation with constraints.
- Shot 4+Fire, smoke, and embers. Did a lot of work on the reusable setup for the smoke and fire, which worked alongside pipeline to trigger runs automatically when animation was published, render, and slap comp without an artist touching it for a first pass. Developed microsolver setups for smoke and fire, with custom velocity injection for aesthetic edge breakup.
- Shot 5Melting car RnD and simulation, plus lava flowing up Molten Man's arm.
- Shot 6Smoke and fire.
- Shot 7Close-up fire.
- Ongoing same sequenceSmoke, fire, and embers.
- Shot 9Beam impact effects: smoke, debris, and RBD simulation.
- Shot 10Broken glass simulation.
- Shot 11Sparks and smoke simulation.
- Shots 12-13Smoke and dust.
- Shots 14-15Smoke.
- Shot 16Wooden beam breaking.
- Shots 17-18Bullet impacts: sparks, smoke, and dust.
- Shots 19-22Dust, reusable smoke simulations for hanging particulate and sequence dust, grains simulations, and RBD.
- Shot 23Crowd simulation and clustered pyro simulations.
- Shot 24Grains-based softbody, smoke, and FLIP.
- Shot 24Grains-based softbody, FLIP, and wetmap.