Kristian Kebbe

FX Artist

FX Reel

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Film Credits

Credits

Feature-film credits from FX roles across Iloura / Method Studios and Luma Pictures in Melbourne.

Iloura / Method Studios

Aquaman

2018

Terminator: Dark Fate

2019

Jumanji: The Next Level

2019

It: Chapter Two

2019

Christopher Robin

2018

Downhill

2020

Creation of the Gods I: Kingdom of Storms

2023

Luma Pictures

Spider-Man: Far from Home

2019

Captain Marvel

2019

Jojo Rabbit

2019

Real-Time

Real-time work.

Selected Unreal Engine work spanning Houdini-authored assets, real-time FX, destruction, tools and custom rendering.

PsychFX

Node-based compositor.

PsychFX is a personal exploration in building a node-based compositor in Rust, focused on replicating the visual phenomenology of psychedelic experience. It combines 2D and 3D tracking, UV projection and manipulation, segmentation and masking, depth and motion passes, temporal feedback, and a library of real-time WGPU shader nodes.

Toolbox

A broad working toolkit.

Tools I use across FX, real-time systems, software and research.

FX, 3D & Compositing

Simulation, asset work, look development and finishing.

  • Houdini
  • Houdini VEX
  • Nuke
  • After Effects
  • DaVinci Resolve
  • ZBrush
  • Substance Suite
  • Blender
  • Photogrammetry

Unreal & Real-time

Engine-side FX, tools, gameplay systems and rendering.

  • Unreal Engine 4/5
  • Niagara
  • Chaos Destruction
  • Unreal Blueprints
  • Houdini Engine
  • Materials
  • Custom shading models
  • Profiling & optimization

Graphics & Vision

GPU rendering, shaders and image-based pipelines.

  • WGPU
  • HLSL / GLSL / WGSL
  • ModernGL
  • WebGL / Canvas
  • Three.js
  • Computer Vision
  • OpenCV / COLMAP / GLOMAP
  • SAM 2
  • Depth Anything
  • Gaussian Splatting

Languages & Pipeline

Implementation, scripting and production automation.

  • Python
  • C++
  • Rust
  • JavaScript / TypeScript
  • Lua
  • Pipeline scripting
  • Blender API
  • FastAPI

Web, Data & Infrastructure

Interfaces, services and data systems behind working tools.

  • React / Next.js / Vite
  • Node.js
  • Tailwind CSS
  • SQLite / PostgreSQL
  • Neo4j
  • ChromaDB
  • Redis / Celery
  • Vector & graph databases

LLM-assisted Work

Used for coding, debugging, research and structured extraction.

  • LLM-assisted coding
  • Debugging & code review
  • Tool-using agents
  • Prompt & context design
  • Research synthesis
  • Structured extraction

Contact

What I'm looking for.

Open to FX Artist / FX TD roles in film and episodic, plus real-time VFX and technical art roles. Melbourne-based — on-site, hybrid or remote.

© 2026 Kristian Kebbe

Melbourne, VIC