FX, 3D & Compositing
Simulation, asset work, look development and finishing.
- Houdini
- Houdini VEX
- Nuke
- After Effects
- DaVinci Resolve
- ZBrush
- Substance Suite
- Blender
- Photogrammetry
FX Artist
FX Reel
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Film Credits
Feature-film credits from FX roles across Iloura / Method Studios and Luma Pictures in Melbourne.
Real-Time
Selected Unreal Engine work spanning Houdini-authored assets, real-time FX, destruction, tools and custom rendering.
PsychFX
PsychFX is a personal exploration in building a node-based compositor in Rust, focused on replicating the visual phenomenology of psychedelic experience. It combines 2D and 3D tracking, UV projection and manipulation, segmentation and masking, depth and motion passes, temporal feedback, and a library of real-time WGPU shader nodes.
Toolbox
Tools I use across FX, real-time systems, software and research.
Simulation, asset work, look development and finishing.
Engine-side FX, tools, gameplay systems and rendering.
GPU rendering, shaders and image-based pipelines.
Implementation, scripting and production automation.
Interfaces, services and data systems behind working tools.
Used for coding, debugging, research and structured extraction.
© 2026 Kristian Kebbe
Melbourne, VIC